Urho3D
Urho3D::Quaternion Member List

This is the complete list of members for Urho3D::Quaternion, including all inherited members.

Angle() constUrho3D::Quaternion
Axis() constUrho3D::Quaternion
Conjugate() constUrho3D::Quaternioninline
Data() constUrho3D::Quaternioninline
DotProduct(const Quaternion &rhs) constUrho3D::Quaternioninline
Equals(const Quaternion &rhs) constUrho3D::Quaternioninline
EulerAngles() constUrho3D::Quaternion
FromAngleAxis(float angle, const Vector3 &axis)Urho3D::Quaternion
FromAxes(const Vector3 &xAxis, const Vector3 &yAxis, const Vector3 &zAxis)Urho3D::Quaternion
FromEulerAngles(float x, float y, float z)Urho3D::Quaternion
FromLookRotation(const Vector3 &direction, const Vector3 &up=Vector3::UP)Urho3D::Quaternion
FromRotationMatrix(const Matrix3 &matrix)Urho3D::Quaternion
FromRotationTo(const Vector3 &start, const Vector3 &end)Urho3D::Quaternion
IDENTITYUrho3D::Quaternionstatic
Inverse() constUrho3D::Quaternioninline
IsInf() constUrho3D::Quaternioninline
IsNaN() constUrho3D::Quaternioninline
LengthSquared() constUrho3D::Quaternioninline
Nlerp(const Quaternion &rhs, float t, bool shortestPath=false) constUrho3D::Quaternion
Normalize()Urho3D::Quaternioninline
Normalized() constUrho3D::Quaternioninline
operator!=(const Quaternion &rhs) constUrho3D::Quaternioninline
operator*(float rhs) constUrho3D::Quaternioninline
operator*(const Quaternion &rhs) constUrho3D::Quaternioninline
operator*(const Vector3 &rhs) constUrho3D::Quaternioninline
operator*=(float rhs)Urho3D::Quaternioninline
operator+(const Quaternion &rhs) constUrho3D::Quaternioninline
operator+=(const Quaternion &rhs)Urho3D::Quaternioninline
operator-() constUrho3D::Quaternioninline
operator-(const Quaternion &rhs) constUrho3D::Quaternioninline
operator=(const Quaternion &rhs) noexceptUrho3D::Quaternioninline
operator==(const Quaternion &rhs) constUrho3D::Quaternioninline
PitchAngle() constUrho3D::Quaternion
Quaternion() noexceptUrho3D::Quaternioninline
Quaternion(const Quaternion &quat) noexceptUrho3D::Quaternioninline
Quaternion(float w, float x, float y, float z) noexceptUrho3D::Quaternioninline
Quaternion(const float *data) noexceptUrho3D::Quaternioninlineexplicit
Quaternion(float angle, const Vector3 &axis) noexceptUrho3D::Quaternioninline
Quaternion(float angle) noexceptUrho3D::Quaternioninlineexplicit
Quaternion(float x, float y, float z) noexceptUrho3D::Quaternioninline
Quaternion(const Vector3 &angles) noexceptUrho3D::Quaternioninlineexplicit
Quaternion(const Vector3 &start, const Vector3 &end) noexceptUrho3D::Quaternioninline
Quaternion(const Vector3 &xAxis, const Vector3 &yAxis, const Vector3 &zAxis) noexceptUrho3D::Quaternioninline
Quaternion(const Matrix3 &matrix) noexceptUrho3D::Quaternioninlineexplicit
RollAngle() constUrho3D::Quaternion
RotationMatrix() constUrho3D::Quaternion
Slerp(const Quaternion &rhs, float t) constUrho3D::Quaternion
ToString() constUrho3D::Quaternion
w_Urho3D::Quaternion
x_Urho3D::Quaternion
y_Urho3D::Quaternion
YawAngle() constUrho3D::Quaternion
z_Urho3D::Quaternion